HK Mahjong Ultimate Guide: Rules & Scoring

Don’t let a ‘False Win’ ruin your Chinese New Year! Mahjong is a staple of HK gatherings, but complex scoring can be tricky. This guide covers everything from seating to a full scoring table, perfect for beginners and veterans alike.

1. Knowing the Tiles & Seating

A standard set of Hong Kong Mahjong has 144 tiles, divided into five categories:

  • Dots: 1 to 9 Dots, 4 of each (36 total).
  • Bamboos: 1 to 9 Bamboos, 4 of each (36 total).
  • Characters: 1 to 9 Characters, 4 of each (36 total).
  • Honors: Winds (East, South, West, North) and Dragons (Red, Green, White), 4 of each (28 total).
  • Flowers : Seasons (Spring, Summer, Autumn, Winter) and Plants (Plum, Orchid, Chrysanthemum, Bamboo), 1 of each (8 total).

Seating & Wind Allocation

Hong Kong Mahjong consists of four rounds: East, South, West, and North. Each player is the Dealer (Zhuang) at least once per round. If the Dealer wins, they stay as Dealer (Ren Zhuang); otherwise, the position passes counter-clockwise.

Determining Seats:

  1. Pick out the East, South, West, and North tiles.
  2. Shuffle face down and have the four players draw.
  3. The player who draws East picks their seat first. The others sit to their right in the order of South, West, and North (counter-clockwise).

2. Gameplay Flow: From Shuffling to Winning

Step 1: Shuffle & Build Walls

After “washing” (shuffling) the tiles, each player builds a wall of 18 stacks (two tiles high), pushing them to the center to form a square.

Step 2: Roll Dice & Deal

The Dealer (East) rolls the dice to determine which wall to break.

  • Drawing Order: Players take turns taking 4 tiles at a time until everyone has 12.
  • The Jump: The Dealer takes 2 extra tiles (14 total), and other players take 1 extra (13 total).

Step 3: Replenishing Flowers (Crucial for Beginners)

If you draw a Flower Tile, you must reveal it immediately, place it aside, and draw a replacement tile from the back (tail) of the wall.

  • Order: The Dealer replaces first. If the replacement tile is also a Flower, wait until other players have finished their replacements before drawing again.

Step 4: The Game

The Dealer discards the first tile. Players then take turns drawing and discarding in a counter-clockwise direction until someone wins (“Hu”) or the wall runs out (“Draw/Liu Ju”).


3. Winning Conditions & Terminology

To win (“Hu”), your 14 tiles (including the one you draw or steal) must form a specific structure, usually “4 Sets + 1 Pair of Eyes.”

  • Chow (Sheung): A sequence of three tiles of the same suit (e.g., 1-2-3 Bamboo). Note: Can only be claimed from the player to your left.
  • Pung (Pong): Three identical tiles (e.g., three White Dragons). Note: Can be claimed from any player.
  • Kong (Gong): Four identical tiles (can be Exposed or Concealed).
  • Eyes: A pair of identical tiles.

4. Hong Kong Mahjong Scoring Table (0 – 13 Fan)

The standard HK style usually requires a minimum of 3 Fan to win. Winning with less is considered a “False Hu.”

0 Fan (Chicken Hand)

  • Chicken Hand: Mixed suits with sequences and triplets, but no scoring combinations.
    • Warning: If playing with a 3-Fan minimum, this is a False Win.

1 Fan

Hand TypeDescription
Own FlowerFlower number matches your seat (e.g., East Seat gets Flower #1 / Spring / Plum).
No FlowersThe hand contains absolutely no Flower tiles.
Own/Round WindA triplet of the Round Wind (e.g., East in East Round) or your Seat Wind.
Self-PickWinning by drawing the tile yourself (Self-Touch).
Concealed HandNo Chows, Pungs, or Exposed Kongs. Winning by drawing off the wall.
All Chows (Ping Wu)All sets are sequences (Chow). No Triplets. Eyes cannot be Honor tiles.
Robbing the KongWinning off a tile that another player tries to add to an exposed Pong.
Last Tile WinWinning by self-drawing the very last tile in the wall.
Flower on KongSelf-drawing a winning tile immediately after declaring a Kong.

2 Fan

Hand TypeDescription
Flower BouquetCollecting a full set of Flowers (Spring/Summer/Autumn/Winter OR Plum/Orchid/Chrys/Bamboo).
Ping Wu & WindAn “All Chows” hand that also contains a Seat Wind or Round Wind (in the eyes or sequence).

3 Fan (The Usual Minimum)

Hand TypeDescription
All Pungs (Toi Toi)All sets are Triplets (Pungs). No sequences.
Mixed One SuitComposed of only one suit (e.g., Bamboos) plus Honor tiles (Winds/Dragons).
Flower HuCollecting 7 Flower tiles. You can win immediately (Counted as 3 Fan Self-Pick).

5 to 6 Fan

Hand TypeDescription
Small 3 Dragons (5 Fan)Two triplets of Dragons + a pair of the third Dragon as eyes.
Small 4 Winds (6 Fan)Three triplets of Winds + a pair of the fourth Wind as eyes.

7 to 8 Fan

Hand TypeDescription
Pure One Suit (7 Fan)Composed of only one suit (No Winds or Dragons).
Big 3 Dragons (8 Fan)Triplets of all three Dragons (Red, Green, White).
All Concealed Pungs (8 Fan)“Toi Toi Hu” where all triplets are drawn yourself (Concealed). No open Pungs.
Big Flower Hu (8 Fan)Collecting all 8 Flower tiles.
Kong on Kong (8 Fan)Declaring two Kongs in a row and winning on the replacement tile.

10+ Fan (Limit Hands / Baau Pang)

Hand TypeDescription
All Honors (10 Fan)Hand composed entirely of Winds and Dragons.
All Terminals (10 Fan)Hand composed entirely of 1s, 9s, and Honors.
Nine Gates (10 Fan)Holding 111-2345678-999 in one suit + any one matching tile.
Big 4 Winds (13 Fan)Triplets of all four Winds (East, South, West, North).
13 Orphans (13 Fan)One of each: 1 & 9 of all suits + E, S, W, N + R, G, W Dragons + 1 matching eye.
18 Arhats (13 Fan)Four Kongs (18 tiles total) + a pair of eyes.

Expert Tip: The “Pay-All” Rule (Bao)

In HK Mahjong, you must be careful not to “feed” high-scoring hands, or you will have to pay for the other two losers.

  • 12-Tile Penalty: If you discard a tile that lets someone win a Limit Hand (like Big 4 Winds), you pay for everyone.
  • Suit Penalty: If a player has exposed 9 tiles of one suit (showing they are going for Pure One Suit), and you discard a tile of that suit which allows them to win, you must pay for everyone.
  • Dragon Penalty: If a player has exposed two sets of Dragons (Red/Green/White), and you discard the third Dragon allowing them to Pong/Win, you pay for everyone.
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